You know...When the hero is in a ferocious gun battle and some henchman gets the drop on him but his gun jams allowing the good guy to escape? When the previously damaged cable holding the girder in place finally snaps and crushes the bad guy? That kind of thing.
Jonah Hex #7 (v2, July 2006) has one such moment. The scarred dude is up against a gang of killers who already have their guns drawn on him, and Jonah just waits for something to happen.
So guess what? Jonah runs out of bullets at the worst possible time! Who didn't see that coming? Not me. No, I totally did. But I confess I did not see what was coming next. Mainly because it was so stupid and out of nowhere it never occurred to me that it would be used. Yet I should have known better given this team's penchant for recycling scripts from old DC western titles and cinema.
For no reason at all, Jonah whips out a sheriff's badge he just happened to have in his coat and throws it shuriken-style, blinding and delaying the villain just long enough for Jonah to gruesomely finish him off.
We already know that Jonah Hex has the superior Kung Fu, so this entire scene was a waste of paper.
Besides, Cinnamon did it first way back in Weird Western Tales. It was her schtick.
1 out of 5 Ditko Faces
* Put a laser in Jonah's hand and this could be a comic adaptation of an epsiode of Whedon's Firefly or Serenity. Yes, it's that bad, folks.
With this kind of writing, I wonder how long this Jonah Hex run is going to last. Yeah, laziness. What a waste.
ReplyDeleteFull disclosure: Part of my problem with J Hex 2.0 is that I've been writing about J Hex 1.0 in the reviews at Seq Tart for over a year now.
Badges? We don't need no steenkin' badges.
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